Sunday, February 3

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Hi possible fans,

This is carcity, check in time is now, check out time is never.











We played SD Normal 2v2 beta-run and it turned out to be the best score ever.. 10-10! A draw!
It felt really balanced and I loved how every floor is different from the other. The lower level is dark and you don't know what's going on but you do know your being sneaky. And it's hard. The middle level is your average joe fighting stage where theres a big wall defining two areas. Then there are the offices. This gave a pretty unique feel seeing as the rest was all carpark-y. Two halls that were hard to maneuver in actually was fun. Then the top floor was awesome, with a huge load of cars giving what people wanted from the map: lots of cars going boom. The cars also made a small area feel huge.

This map is for 4-12 players and will be chaotic when going up. Designed for SD, it's supposed to give something new than the basic formula of as an attacker going A or B and a defender going A or B. Camping is not an option for both attackers and defenders. This map is vertical and will feel even smaller than it is, there are three staircases connecting each level, the bottom one is a bombsite and the top one is a bombsite and the middle one is where people flank. The idea behind it is that there isn't an invisible line which will be the barrier between attacker and defender. Everyone is running all over the place trying to flank the other, because once your flanked your screwed because it's nearly impossible to spot someone with all those cars.

I hope I described this map well, it's well designed and has a weblog on how it was build from scratch, mp_carpark.

A warning though, this map is not for people who dislike:
Lots of cars blowing up by a single nade.
Being flanked and there not being a clear line of defenders and attackers.
Dark corners.
Using nightvision.
Walking up and down stairs.
Not being a sniper.

It's still beta and not out for public yet, needs some more plays with more people, some detailing tidbits, some moving/removing blockades and a bloody loadscreen/minimap which is impossible to figure out, even with all the tutorials in the world.

Has all gametypes, took 50 hours to build (recorded).

Thanks for reading,
Bye!

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