Saturday, January 19

Screenshots: 'Second screens!'

Well after lots of hours I'm used to the editor again, after many months.

This is what I made so far.

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Those containers are no prefabs, I'd like to add, for there are no prefabs for containers.. oddly enough.

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Going good, expect another update tomorrow, which will generally be another very boring day.

Bye.

Time spent on mapping as of now: 10 hours

Tutorial: 'Shader missing error'

I had this problem aswell so I'd like to notify you people of this error, so you immediately know what to do about it.

And I quote from GER-Iceman (thank you)
Edited slightly for better understanding

A lot of people have problem with this error. It can happen when you add a xmodel, a prefab or want to open a map. It seems that the tools have a corrupt/missing path for the shader_bin folder so you have to copy this folder and paste it to several other folders to fix this problems.

Create a new 'raw' folder in your /raw folder and copy the shader_bin folder to it. Also create a raw folder in the xmodels folder and paste the shader_bin folder into it. Also create a raw folder in the prefabs folder and paste the shader_bin folder into it.

Screenshots + Tutorial: 'First actual screens!'

Hey guys, check out the first screens of some basic geometry of the first floor .. of the garage.

We have my first destroyable car in place, parked in the first spot the garage has to offer. Carpark has to offer. Some nice.. yellow stripe detail in there already.

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The other screenshot shows the current 'layout' of my map, done excatly like my drawings said it should. Cool.

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The terrain is a patch, because that's a more handier thing to do when your about to make large area's of the same. It's a patch now, so you can make some tiny little ittybitty slopes to theme that it is actually a crappy old garage with some poor quality concrete. Also make me able to get maybe some craters or other war-like decals. Notice that I selected the middle patch, it's not once big patch but rather each little square is 64x64, with the whole patch being 512x512. Place it excatly in your grid and it'll help you wonders. Big tip right there. Do it.


Help on how to:

1. Make a, in my example, 512x512 block. Make sure your view is top XY view.
2. If you press 7, you'll get the grid on a scale of 64 each.
3. Make a terrain patch, and get it 9x9. You know it's 9 if you count the lines as in the picture:
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4. Done! Copy this and stick to this throughout the WHOLE map. Use Ctrl+Alt+X to cut it in pieces. I probably didn't explain everything and you probably have questions so comment away and I'll answer. Kind of a question/answer type of deal.

Mail me at feedbackdragon@lycos.co.uk if you want me to cover some other techniques that you have questions about .. or if it's even possible. I'll post another tutorial then.

I've also noticed that they still have CSG commands in it, even though they said they removed it. Yay! (especially for CSG Merge)

Time spent on mapping as of now: 6 hours

Bye!

Info: 'Who am I?'

In case your wondering who I am, my name is Stan and if your a custom map enthusiast you may know my two creations, with a emphasis on

http://callofduty.filefront.com/file/Brunville_France;67781

and a less one on my second one, which was a bit worse I'm afraid, due to lack of idea's..

http://callofduty.filefront.com/file/Montebourg;78163

So now you know who I am.

Screenshots: 'Layout'

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It is sideways, isn't that awesome the way you have to turn your head?!

Scribblings win.

Rant: 'Though I have to say'

That I WILL be posting random rant here aswell. Random rant will be written in grey.

Someone tell me WHY those anglophonic countries all use LETTERS as grades instead of a simple structure of 1 to 10?

What is an A? Is that like a 9? But I see lots of people with atleast an A on their grade list, so they're all getting 9s? We never get 9s. Perhaps their school is just easy? Am I getting brainwashed?

What?

Then again, we're not as great either, I hear Denmark uses 1 - 12. How can you do that? You can't do that. How can you get the arithmatic mean in that? Yay, I got a 12?

Someone explain?

What is smegma anyways, excatly?

Info: 'Welcome'

First blog post, this is where I'll be posting updates on my map for CoD4 that I've been starting on before the CoD4 Tools were actually out .. won't go into that on how.

Comment, read, look and flame me for the stuff I post here, is it good, is it bad, should it change and is my nose too long?

That's pretty much everything, except that I'm going to start now.

Time spent on mapping as of now: 4 hours