Saturday, January 19

Screenshots + Tutorial: 'First actual screens!'

Hey guys, check out the first screens of some basic geometry of the first floor .. of the garage.

We have my first destroyable car in place, parked in the first spot the garage has to offer. Carpark has to offer. Some nice.. yellow stripe detail in there already.

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The other screenshot shows the current 'layout' of my map, done excatly like my drawings said it should. Cool.

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The terrain is a patch, because that's a more handier thing to do when your about to make large area's of the same. It's a patch now, so you can make some tiny little ittybitty slopes to theme that it is actually a crappy old garage with some poor quality concrete. Also make me able to get maybe some craters or other war-like decals. Notice that I selected the middle patch, it's not once big patch but rather each little square is 64x64, with the whole patch being 512x512. Place it excatly in your grid and it'll help you wonders. Big tip right there. Do it.


Help on how to:

1. Make a, in my example, 512x512 block. Make sure your view is top XY view.
2. If you press 7, you'll get the grid on a scale of 64 each.
3. Make a terrain patch, and get it 9x9. You know it's 9 if you count the lines as in the picture:
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4. Done! Copy this and stick to this throughout the WHOLE map. Use Ctrl+Alt+X to cut it in pieces. I probably didn't explain everything and you probably have questions so comment away and I'll answer. Kind of a question/answer type of deal.

Mail me at feedbackdragon@lycos.co.uk if you want me to cover some other techniques that you have questions about .. or if it's even possible. I'll post another tutorial then.

I've also noticed that they still have CSG commands in it, even though they said they removed it. Yay! (especially for CSG Merge)

Time spent on mapping as of now: 6 hours

Bye!

2 comments:

Anonymous said...

Dont count the lines, count the squares. It's 8x8 squares. 8x8=64 9x9=81 :p

Stan said...

Count the lines, you'll see when you try :)